Our Story
We began as a small group of spatial computing enthusiasts prototyping interactions in a cramped workspace. Our core objective was simple: make virtual environments feel tactile, deliberate, and true. Today, we are a fully equipped development house pushing the boundaries of interactive media.
We do not merely port flat-screen games to a headset. We engineer mechanics from the ground up for motion controls and physical presence, ensuring every action feels natural to the human body.
How We Build VR
Our development process prioritizes player comfort, intuitive physical mechanics, and rock-solid performance over superficial visual noise.
Prototype the Feel
Before rendering complex textures, we construct gray-box environments. We test how grabbing, throwing, and moving feels in pure geometry. If the core mechanics are not satisfying in an empty room, we rethink them completely.
Establish Comfort Rules
Locomotion is the hardest challenge in spatial gaming. We implement multiple movement vignettes—teleportation, smooth locomotion, and physical turning—testing them rigorously to eliminate motion sickness and fatigue.
Construct the World
Only when the foundation is perfectly stable do we introduce lighting, high-fidelity audio, and detailed meshes. Audio plays a massive role here, guiding player attention dynamically without breaking immersion.
Careers
We are always looking for technical artists, engine specialists, and interaction designers who want to shape the future of spatial media.
Senior Unity Developer
Full-time · Turku
3D Environment Artist
Contract · Remote / Turku
VR Interaction Designer
Full-time · Turku
Apply or Say Hello
Send us your portfolio or drop a line about your work.
A Few Notes on Culture
We believe in sustainable development. No endless crunch cycles, no artificial marketing hype. We prototype quickly, iterate constantly, and launch only when the world is fully realized and ready to be explored.